I'm a gizmologist. Which is a tongue in cheek way of describing an artist who went to school to study robots (gizmos). Not a full-fledged roboticist, which would probably be some subset of electrical engineering, but not artsy enough to paint a chapel either. Just knowledgeable enough to get a C in C++, but not quite able to pass calculus. The majority of us artsy types become a jack-of-all-trade welder, machinist, maker, hacker, animator, architect, video editor, tv repair types. We often find ourselves way over our heads technically, but somehow seem to stumble along in the correct direction. Which brings me to arch Linux on the Samsung Chromebook Plus. The perfect device to put Gimp on.... or so I had thought, with it's Samsung pen, touch screen, and super-efficient ARM processor, it would be the perfect device for a designer/artist/maker. As soon as I could get a distro of Linux on it.... and Ubuntu had a version for ARM processor in like 2011 right? This should be easy peasy.... [buys chromebook]... [gets chromebook]... 12 hours of research later... Arch seems to be the only distro that has most of the drivers working except for the all so important graphics driver. It runs great on the Chomebook as long as I don't put a GUI like Gnome on it. Though Gnome works, it's pretty laggy, likely due to no graphics driver. Which leads me to....
tldr:
How long would it take a focused novice to write a graphics driver? I'm starting to look at the development tools on ARMs website:
https://developer.arm.com/products/soft ... s-debugger
Should I run screaming for the hills? or is this something that the people of this forum know how to break down into small manageable chunks so that code monkeys like me can smash my keyboard enough till it works? Does anyone know of an online course where I could learn about graphics card drivers? Any help would be appreciated.