Has anyone been able to run something under arch on the TrimSlice under GL ES2 without running it under the software fallback?
I tried adding in all the GS ES/ES2 headers from khronos.org and compiled something against the opengles included in the nvidia-trimslice package, but then I first get the software fallback warning, and then I get a ton of shader compilation failed errors.
If I use anything that links against mesa it will allow me to write GL ES2 code, but it will give me the whole "EGL: warning, using software fallback" and then it runs on the software rasterizer which is fairly obvious that it would... but it is also really really slow.
I did manage to get glmark2 to compile, and it showed decent benchmark numbers, but that is so far the only thing I've been able to do using GL ES2.